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The options section is the last on the page, so it may seem strange to start with it. Next, you’ll examine the most common and useful options of each section. But, for the sake of simplicity, in the future this tutorial will just call them Scene N, with N being its number. ![]() Note: As you can see, the name of the scene is Creating New Terrain because that’s what you will do. If you need to do anything with terrain, the Terrain Toolbox is your one-stop destination. This API is an interface between all your scenes and your Project files. (Un?)fortunately, there are no rings, no darkness and no Lord of the Terrains in here - but the Terrain Toolbox does bring all your terrains together and rules them all.įollowing this metaphor, the Terrain Toolbox is a real toolbox. If you’re a Lord of the Rings fan, you can think about the Terrain Toolbox like this: There’s no way to emphasize enough the importance of understanding the core concept behind the new Unity Terrain Toolbox. Now, tighten that seat belt because the ride’s about to begin! Understanding the Terrain Toolbox as a Toolboxīefore diving in, take a moment for some necessary theory.
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